You don't want to update Unity version to fix this. ![]() But still Playstore is not accepting the app. You tried adding this property to all of the Manifests and unity 's own manifest by Enablisng Custom Android Manifest too. You now know that the Android Manifests including in you app / game contains some Activities, receivers, activity-alias etc which contain intent-filter but does not have android:exported property set to true or false. You uploaded an APK or Android App Bundle which has an activity, activity alias, service or broadcast receiver with intent filter, but without 'android:exported' property set. You got a build, published to PlayStore and now Playstore is telling you, this You updated SDK, Gradle and all that stuff. ![]() Recently, Playstore started to require apps / games to target API 31. If by any means, you are not able to publish even if you have added android:exported property to every activity/receiver containing intent filter, then you should do this approach and hopefully you will be able to solve the issue. ![]() This is for Unity Developers in specific and for any frame work targeting android platform in general. However, I found out that everytime I am building an apk or an app bundle, an AndroidManifest.xml get's created which has it's android:exported set to false (see in the screenshot I've attached).Ĭould it be, that I have to set each or one of these to true instead? Which ones?Īnd most importantly: how? Do I have to copy this and make a Custom Gradle Temlate and then copy all this inside with setting these exported flags to true? If yes, which one of the Gradle Templades do I have to create? There's a bunch of options for that inside Unitys Player Settings > Publishing Settings > Build. I have no idea how to add the exported flag onto this plugin and I'm not even sure if that's causing the issue. ![]() I "implemented" your script (it's inside the Editor subforlder). I've also updated my Unity to the latest version. Made a Custon Main Manifest and added android:exported="true" inside the. So, the issue is that Google doesn't let publishing an app bundle because of this android:exported flag.
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